State Machine
Behavioral state machine is specialization of behavior and is used to specify discrete behavior of a part of designed system through finite state transitions. The state machine formalism used in this case is an object-based variant of Harel statecharts.
Paper Submission
The diagram below dynamically exemplifies the states of a paper submission.
- Paper submission - version 1
References
- [Moodle] Serrano, Milene. VĂdeo Aula : Diagrama de estado
- [WebSite] UML site
Document Versioning
Date | Author(s) | Description | Version |
---|---|---|---|
25/09/2020 | Guilherme Deusdará | Document creation | 0.1 |