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State Machine

Behavioral state machine is specialization of behavior and is used to specify discrete behavior of a part of designed system through finite state transitions. The state machine formalism used in this case is an object-based variant of Harel statecharts.

Paper Submission

The diagram below dynamically exemplifies the states of a paper submission.

- Paper submission - version 1

Paper submission - version 1


References


  • [Moodle] Serrano, Milene. VĂ­deo Aula : Diagrama de estado
  • [WebSite] UML site

Document Versioning

Date Author(s) Description Version
25/09/2020 Guilherme Deusdará Document creation 0.1